Detail Normal Maps
Adding a secondary normal to a base normal.
|
RGB Masking
Creating masks with the color channels of a texture or a vertex color.
|
Snow
Procedurally adding snow to the top of a surface.
|
UV Animation
Animating a texture in a shader.
|
Flowmaps
Using a texture to animate another texture in different directions.
|
Thin Translucency
Translucent lighting for thin objects.
|
Thick TranslucencyTranslucent lighting for thicker objects.
|
Vertex Animated WaterAnimating a mesh to simulate water movement.
|
Wind AnimationAnimating a mesh based on a wind direction.
|
Triplanar MappingProcedurally texturing an object based on world position.
|
Triplanar Mapping 2Another method of procedural texturing based without blending.
|
Triplanar Mapping 3Triplanar mapping without texture samples
|
Holographic BlendingA shader with a procedural dissolve.
|